stranger) intelligent enemies will soon alert you to unseemly nature of your symbiotic(/parasitic) weapon. Using the blade against sapient (or higher, or. Ultimately the sword would probably be considered OP when fully upgraded, but due to the amount of work you have to put in I'd hardly call it cheating. Learning the sword's name will allow you to summon it with a Thu'um, though the cost of maintaining it still applies. Feeding the sword will restore some Magicka, allowing you to sustain it for longer. If the sword is well-fed (more on that later) it may share the burden and lessen the strain. When your Magicka runs out the sword will disappear back to whatever eldritch realm it hails from.
However, maintaining the sword in Nirn is taxing and demands some concentration (drains Magicka). Once awoken and fed a steady diet of intelligent souls it will offer you many powerful abilities.Īs the newly elected " Favored of the Blade," you and the dark weapon are inextricably bound. If the sword deems you worthy, you can take it up and realise that it's not nearly as powerful as when it was used against you. If you can defeat your assailant (hint: fire and silver may be useful) you can try to take up the dark blade. If your nature as the Dragonborn has been uncovered (re: summoned by the Greybeards) and you are powerful enough to warrant some attention (re: level 25), you may be ambushed while wandering Skyrim's wilderness after midnight by a man clad in holy (to some) armor wielding a strange black sword. Inspired by fearsome "double-edged" weapons throughout (mostly) gaming history, namely: Soul Reaver (Legacy of Kain), Blackrazor (DnD), The Black Sword (Ultima) and, of course, Stormbringer (Elric saga, ).
That's a lot of requirements for a mod that basically adds one sword (and some armor but that's not really the point), but bare with me.
LeanWolf's Better-shaped weapons (the mod will still technically work without it, but the sword will probably look odd) - Permission to make this a required file has been acquired It will have access to some of its activated abilities. Vampire Lords can now summon the sword to fight by itself. STORMBRINGER now unlocks when the Unspoken arrives in your world. Defeating the Unspoken nets a special reward. You will need the sword, fully upgraded to defeat it, along with plenty of potions, powerful armour and magic resistance (very important). Since the Unspoken is now very difficult to encounter it is MUCH more powerful. There are 9 in total, requiring various levels of infamy and other misc. Maybe possible to calm them (still working on it) Witnessing the sword in action will not affect followers or actors tagged as unique (to avoid breaking quests). Only players should be able to interact with the sword. I'M RELEASING THIS VERSION NOW FOR THE BUG FIXES.
The Sword will be more hungry when the duration expires. Ritual of Suppression added (gained from Lillette): Temporarily sacrifice maximum health to suppress the Sword's hunger for a time, negating all positives and negatives for a time but rendering you unable to summon the sword while it is active. Unseen Eviscerator now increases sneak attack multiplier based on remaining Magicka (exact formula is: 1 + r/100, where r= remaining magicka). Aspect multiplier now controls infamy accumulation and hunger rate. Daedric grasp will now teleport the player to behind the target if the target cannot be moved or if initiated while sneaking. Results in you ridding yourself of the Sword (or mastering it if you are observant). Unspoken's drain aura tuned down a bit. Visual bug caused by stacking Soul Reaver ImageSpaceMod removed. Several script functions moved to perk or ability conditionals.